12 research outputs found

    Personalisation in MOOCs: a critical literature review

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    The advent and rise of Massive Open Online Courses (MOOCs) have brought many issues to the area of educational technology. Researchers in the field have been addressing these issues such as pedagogical quality of MOOCs, high attrition rates, and sustainability of MOOCs. However, MOOCs personalisation has not been subject of the wide discussions around MOOCs. This paper presents a critical literature survey and analysis of the available literature on personalisation in MOOCs to identify the needs, the current states and efforts to personalise learning in MOOCs. The findings illustrate that there is a growing attention to personalisation to improve learners’ individual learning experiences in MOOCs. In order to implement personalised services, personalised learning path, personalised assessment and feedback, personalised forum thread and recommendation service for related learning materials or learning tasks are commonly applied

    User and platform adaptation in web-based learning environments

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    The aim of this thesis is to provide new empirical knowledge and case solutions to the domain of user and platform adaptive learning environments. The studies of the thesis were based on reviews of literature, technological development and empirical studies. The empirical studies were done in controlled situations during the years 2000-2002. The empirical data was analyzed using quantitative and qualitative methods. All software described in this thesis was written especially for research purposes in order to ensure the efficient collecting of observation data. In the first study PDA s and PC s are compared in order to find out empirical knowledge for platform adaptive learning environments. The clearest result was that the touch screen PDA s enable more effective human-computer interactions than the touch screen of PC s or the use of a mouse. Technological use of PDA s was also easy to learn. Contrarily, readability in the PDA platforms was poor. A user behavior adaptive learning tool (Adaptive Geometry Game) was developed and studied empirically in this thesis. The game was empirically tested on a PDA platform and it seemed to work well. Over 60% of the pupils reached the higher skill group after playing the game. What is more important, all the low skill pupils reached average skills in geometry after playing the game. The rules for optimizing the learning outcome were discovered with careful observation of the learning situation in the first stage of the study. According to this study, when developing the user behavior adaptive system we should first focus on the elements or factors we plan to observe. A web-based platform adaptive group working environment, xTask, was implemented for this thesis. xTask was used in the empirical study, the aim of which was to find out differences in using processes between PDA and PC platforms. In this study the use of a PDA platform was approximately 20% of all use. PDA s were used mostly for reading documents and giving short answers to group members while most writing was done with PC s. Different use of platforms did not explain anything about learning outcomes. Encouraging and supporting processes in groups could have explained learning outcomes. When combining these results, we can say that PDA s and PC s can not be used as equal platforms for learning environments. We can even say that PDA s can not replace PC s in education, although there are some areas in which PDA s can provide more versatile opportunities for learning than PC s

    An orientation game with 3D spatialized audio for visually impaired children

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    Introduction

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